
Each needle that strikes an opponent will heal the Medic for 3 HP. The Blutsauger replaces the Syringe Gun after completing 10 Medic achievements.Medics have 36 class-specific achievements that gradually unlock three unique items. Unlock the Medic's alternate equipment by completing the Medic achievements. If you wish to cover up this tell-tale signal so they are less likely to be prepared for it, you can call for a Medic (or any other vocal command) just as the meter reaches 100%, and it will override the passive "I am charged!" announcement. The announcement of "I am charged!" can be heard by nearby enemies.This gives Medics an incentive to take care of his team as a whole, rather than to attach themselves to the nearest Heavy. It fills slowest when over healing a player who is already at 150% of their maximum health. Your ÜberCharge meter will fill fastest when healing a damaged player.However, you can still prevent the enemy team from taking a capture point while ÜberCharged. Similarly, you and your target will not be able to carry the enemy intelligence (flag). Note that you and your target cannot capture points when Über Charged.By right-clicking, you will activate the ÜberCharge, which will make you and your healing target completely invulnerable for a maximum of 8 seconds When this reaches 100%, the Medic will announce that he is "charged". As you heal players, you will notice that the small bar on the bottom right corner of your HUD will start to fill itself. Use your ÜberCharge to make you and one of your teammates invincible for a short time. You will earn an "assist kill" if you are healing a teammate that gets a kill point.You can tell how "overhealed" a player is by the white glowing/pulsating surrounding his or her health cross the bigger this glow, the more over healing they have received. This will slowly return back to its maximum when you stop healing them. In addition to healing, your Medi Gun can raise a player's health to 150% more of their maximum health.You don't have to keep your crosshairs on the player to keep healing them, so you should look around frequently to keep an eye on the rest of the battlefield it's a good idea to look for other wounded players, and keep an eye out for approaching Spies and Pyros. You can now space yourself out from between your teammate as you heal them to avoid splash damage. The biggest change to the Medic since TFC is his ability to heal from a distance.This is essentially a given your teammates will respect you for being able to heal them effectively and quickly. If he moves towards your syringes, he is more likely to get hit and thus die. Since the Syringe Gun's projectiles move through the air slowly, it is a good strategy to fire if an enemy is chasing you, with you either standing still, moving towards him, or backtracking.They'll stay in the air long enough to travel at enemies that like to sidestep back and forth from corners.

Try using the Syringe Gun to provide cover fire for your team.The Syringe Gun's needles travel through the air slowly, which can make them easy for other players to dodge them.
This does, however, make it useful to shoot over short hills. You'll need to aim upward and to the left with the Syringe Gun if you intend to hit any enemies from a distance. Fire at a wall from varying distances and look where the needles land to get a feel of where to aim.
#Team fortress 2 sprays staring may result in death series
They may also unlock a series of alternate weapons by successfully completing Medic Achievements.

Every Medic possesses a 40/150 Syringe Gun (Primary), the class defining Medi-Gun (Secondary) and their last resort, the Bonesaw (Melee).
